I would like to know if the Kmotion/Kflop system could have any tendency to generate error accumulation.
I mean, I assume that the G0/G1 moves are floating point quantities that are converted (rounded) to an integer number of steps via the counts/inch parameter. I would like to know if the rounding generated in each move, adds up to previous roundings so that after a certain numeber of moves, one or more steps could be lost (or added).
What I really want to know is, as I'm very likely going to add a reduction ratio between servos and screws, if _any_ ratio would work or in order to prevent error accumulation there are ratios to avoid.
For example, it seems me that if the count/inch value resulting from the chosen ratio isn't an integer number, there will necessarily be some error accumulation.
Are there other known conditions to avoid?
Thank you, regards
EC